I am a music producer and sound designer specializing in video games, with extensive experience creating immersive and interactive audio experiences. I am proficient in implementing sound in Wwise, FMOD, Unreal Engine, and Unity, allowing me to design adaptive music, dynamic sound effects, and spatial audio that respond seamlessly to gameplay.
In addition to my sound design expertise, I have solid programming skills in C++, Python, JavaScript, HTML, and CSS, which enable me to develop custom audio tools, optimize workflows, and integrate interactive audio systems efficiently.
My creative process begins with harmony and extends to lyrics and full-scale production, always balancing emotional impact with technical innovation. I have worked on both acoustic and electronic productions, meticulously shaping soundscapes that convey the essence of each project.
Driven by a passion for technology and workflow optimization, I continuously explore digital tools and techniques to enhance sound design pipelines. I am an introspective and intense professional, yet highly collaborative and committed to delivering creative solutions that elevate interactive projects.
My goal is to continue developing a distinctive sonic identity while applying my skills to video game sound design—creating immersive, emotionally engaging, and technically sophisticated audio experiences that enrich interactive worlds.